

- #MOON VR PLAYER FOR PC UPDATE#
- #MOON VR PLAYER FOR PC FULL#
- #MOON VR PLAYER FOR PC PC#
- #MOON VR PLAYER FOR PC MAC#
#MOON VR PLAYER FOR PC PC#
Years ago, we were also the first to introduce the likes of Moon Link, which enables direct streaming between PC and headset in a video player. We are the first to bring passthrough function to VR video player. The standout feature at this time will be Moon Link and Passthrough. What do you think it can stand out compared to the competition? rotate, mirror and see with one eye: Watch the video from the perspective of your choice.screen adjustment: Brightness, Distance, Zoom and Rotate Display.gaze based controversyL: Head tracking and intuitive hands-free controls.fix the ghost: Remove faulty ghost in video.Multiple subtitles and audio tracks supported from external sources.

#MOON VR PLAYER FOR PC MAC#
#MOON VR PLAYER FOR PC UPDATE#
We are incredibly grateful for this fresh start, and we are working day and night to add more features at the time of writing! Our latest update is the world’s first pass-through feature on a VR video player. We started talks with the Venture Fund and New funding coming soon - not a big one because they still need real, widespread adoption, but enough for us to last for a long time. The concept has garnered strong interest from venture funds, and VR is at the heart of it.
But for us, regardless, it highlights startups like Moon VR. Some say the greed of big tech drives it. Some say the concept is overly futuristic. In this way we have been able to achieve it by the end of 2021. In fact, we were once on the verge of it. The rest of the team had to look for other jobs.
#MOON VR PLAYER FOR PC FULL#
Our CEO was the only person working almost full time, But even that required him to do side projects for cash, to pay for the servers, and to have minimal maintenance costs. We decided to have a flexible team structure with mostly volunteer work. We started fighting and later completely suspended development, It was not easy for us as we still believed in virtual reality. The hype revolved around investment interests and pure technological evangelism, but, as we learned later, mass adoption of new technology requires much more than that. Simply put, The experience that the industry as a whole could offer was far from what people were willing to pay for. In general, users refused to pay, and this was for a good reason. If you ask us our thoughts on what happened at the time, we’d say the industry wasn’t ready for a full-blown hit of consumer-focused VR companies. But In 2017, we ran out of funds, and monetization efforts also failed.
